Did you guys want more trouble?


TL;DR: new score system, three different enemy AIs, interactable scenario, more difficulty!

I'm now releasing the first post-ludum dare version listening to all amazing feedbacks given until here, primarily on Sabotage's Ludum Dare submission page.

It seems like people wanted some more difficulty after first acts. My original intent was to try some ideas of mechanics, but I'm starting to be inspired to develop this proof of concept / MVP into a more concrete game, so thank you if you have already played and gave me some feedback!

See you soon :)

Files

sabotage-v1-1-0-web.zip Play in browser
Apr 26, 2022

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